concatenation fixes
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@@ -13,38 +13,32 @@ let
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patches = (old.patches or [ ]) ++ [ ../../patches/libpng.patch ];
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});
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};
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attrValuesIf = cond: attrs: if cond then builtins.attrValues attrs else [ ];
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artPackages = attrValuesIf config.my.apps.art.enable {
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inherit patched-krita; # art to your heart desire!
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inherit (pkgs)
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eyedropper # color picker
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emulsion-palette # self explanatory
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gimp # the coolest bestest art program to never exist
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mypaint # not the best art program
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mypaint-brushes # but it's got some
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mypaint-brushes1 # nice damn brushes
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blender # cgi animation and sculpting
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drawpile # arty party with friends!!
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pureref # create inspiration/reference boards
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;
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};
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gameDevPackages = attrValuesIf config.my.dev.gameDev.enable {
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inherit (pkgs)
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godot_4 # game development
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gdtoolkit_4 # gdscript language server
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;
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};
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in
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{
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options.my = {
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apps.art.enable = lib.mkEnableOption "enable";
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dev.gameDev.enable = lib.mkEnableOption "enable";
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};
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config = lib.mkIf config.my.apps.art.enable {
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users.users.jawz.packages =
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builtins.attrValues {
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inherit patched-krita; # art to your heart desire!
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inherit (pkgs)
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eyedropper # color picker
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emulsion-palette # self explanatory
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gimp # the coolest bestest art program to never exist
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mypaint # not the best art program
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mypaint-brushes # but it's got some
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mypaint-brushes1 # nice damn brushes
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blender # cgi animation and sculpting
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drawpile # arty party with friends!!
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pureref # create inspiration/reference boards
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;
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}
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++ (
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if config.my.dev.gameDev.enable then
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builtins.attrValues {
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inherit (pkgs)
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godot_4 # game development
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gdtoolkit_4 # gdscript language server
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;
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}
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else
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[ ]
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);
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};
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config.users.users.jawz.packages = artPackages ++ gameDevPackages;
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}
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