Files
NixOS/modules/apps/art.nix
Danilo Reyes 6573392c3b Refactor user option types across modules for consistency
Updated multiple configuration files to replace the user option type with a unified `usersOptionType`, enhancing consistency in user management across applications and services. This change simplifies the user configuration process and improves maintainability.
2026-01-16 13:40:44 -06:00

56 lines
1.6 KiB
Nix

{
config,
inputs,
lib,
pkgs,
...
}:
let
# Patch to libpng so that big brushes can be loaded
patched-krita = pkgs.replaceDependency {
drv = pkgs.krita;
oldDependency = pkgs.libpng;
newDependency = pkgs.libpng.overrideAttrs (old: {
patches = (old.patches or [ ]) ++ [ ../../patches/libpng.patch ];
});
};
attrValuesIf = cond: attrs: if cond then builtins.attrValues attrs else [ ];
artPackages = attrValuesIf config.my.apps.art.enable {
inherit patched-krita; # art to your heart desire!
inherit (pkgs)
eyedropper # color picker
emulsion-palette # self explanatory
gimp # the coolest bestest art program to never exist
mypaint # not the best art program
mypaint-brushes # but it's got some
mypaint-brushes1 # nice damn brushes
blender # cgi animation and sculpting
pureref # create inspiration/reference boards
;
};
gameDevPackages = attrValuesIf config.my.dev.gameDev.enable {
inherit (pkgs)
godot_4 # game development
gdtoolkit_4 # gdscript language server
;
};
in
{
options.my = {
apps.art = {
enable = lib.mkEnableOption "digital art and creative applications";
users = lib.mkOption {
type = inputs.self.lib.usersOptionType lib;
default = config.my.toggleUsers.apps;
description = "Users to install art packages for";
};
};
dev.gameDev.enable = lib.mkEnableOption "game development tools and engines";
};
config.users.users =
let
packages = artPackages ++ gameDevPackages;
in
inputs.self.lib.mkUserPackages lib config.my.apps.art.users packages;
}