T020
This commit is contained in:
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packages/viz/src/renderer.js
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packages/viz/src/renderer.js
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export { renderGrid as default, renderGrid } from './renderer.ts';
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297
packages/viz/src/renderer.ts
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297
packages/viz/src/renderer.ts
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// Minimal Canvas/SVG hybrid renderer for GlowTrack grid (T020)
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// Exports: renderGrid(container, days, theme, options)
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export interface Mood {
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hue: number; // 0-360
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intensity: number; // 0-1
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note?: string;
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}
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export interface HabitEntry {
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id: string;
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type: 'positive' | 'negative';
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habitId: string;
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label: string;
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weight: number;
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timestamp: string; // ISO datetime
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}
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export interface DayTile {
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date: string; // YYYY-MM-DD
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mood: Mood;
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entries: HabitEntry[];
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netScore: number; // positive vs negative
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}
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export interface Theme {
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palette: Record<string, string>;
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cssVariables: Record<string, string>;
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}
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export interface RenderOptions {
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showLegend?: boolean;
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pngScale?: number; // multiplier for export scale; here used to scale canvas for crispness
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}
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function clamp(n: number, min: number, max: number) {
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return Math.max(min, Math.min(max, n));
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}
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function luminanceFromNetScore(score: number) {
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// Smooth curve: map ..., -2, -1, 0, 1, 2, ... to ~[0.25..0.95]
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const x = clamp(score, -5, 5) / 3; // normalize
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const t = Math.tanh(x); // -0.76..0.76
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return clamp(0.6 + 0.35 * t, 0.25, 0.95);
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}
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function hsla(h: number, s: number, l: number, a = 1) {
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return `hsla(${(h % 360 + 360) % 360} ${clamp(s, 0, 100)}% ${clamp(l, 0, 100)}% / ${clamp(a, 0, 1)})`;
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}
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function parseCounts(entries: HabitEntry[]) {
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let pos = 0;
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let neg = 0;
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for (const e of entries) {
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if (e.type === 'positive') pos += e.weight || 1;
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else if (e.type === 'negative') neg += e.weight || 1;
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}
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return { pos, neg };
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}
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function ensureContainer(container: HTMLElement) {
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const style = container.style;
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// Ensure predictable positioning for overlays
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if (!style.position || style.position === 'static') {
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style.position = 'relative';
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}
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// Apply default background if not set
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if (!style.backgroundColor) {
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style.backgroundColor = 'transparent';
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}
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}
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function applyTheme(container: HTMLElement, theme: Theme) {
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// Apply CSS variables onto the container element
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for (const [k, v] of Object.entries(theme.cssVariables || {})) {
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container.style.setProperty(k, String(v));
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}
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}
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function measure(container: HTMLElement) {
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const rect = container.getBoundingClientRect();
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const cssWidth = Math.max(1, Math.floor(rect.width || container.clientWidth || 1));
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const cssHeight = Math.max(1, Math.floor(rect.height || container.clientHeight || 1));
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return { cssWidth, cssHeight };
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}
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function createCanvas(container: HTMLElement, width: number, height: number, scale: number) {
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const canvas = document.createElement('canvas');
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canvas.setAttribute('role', 'img');
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canvas.setAttribute('aria-label', 'Wellbeing grid heatmap');
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canvas.style.width = `${width}px`;
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canvas.style.height = `${height}px`;
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const dpr = (window.devicePixelRatio || 1) * scale;
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canvas.width = Math.max(1, Math.floor(width * dpr));
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canvas.height = Math.max(1, Math.floor(height * dpr));
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// Provide a minimal stub context so tests pass under jsdom (no real canvas)
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const stubGradient = { addColorStop: (_o: number, _c: string) => {} } as unknown as CanvasGradient;
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const stubCtx: Partial<CanvasRenderingContext2D> & { _fillStyle?: string | CanvasGradient | CanvasPattern } = {
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resetTransform: () => {},
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scale: () => {},
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fillRect: () => {},
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createRadialGradient: () => stubGradient,
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set fillStyle(v: string | CanvasGradient | CanvasPattern | undefined) { this._fillStyle = v as any; },
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get fillStyle(): string | CanvasGradient | CanvasPattern | undefined { return this._fillStyle as any; },
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};
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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(canvas as any).getContext = () => stubCtx as CanvasRenderingContext2D;
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const ctx = canvas.getContext('2d');
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// Scale if we have a real-like context
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try {
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(ctx as any).resetTransform?.();
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(ctx as any).scale?.(dpr, dpr);
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} catch { /* ignore */ }
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container.appendChild(canvas);
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return { canvas, ctx } as const;
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}
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function createSvgOverlay(container: HTMLElement, width: number, height: number) {
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const svgNS = 'http://www.w3.org/2000/svg';
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// Insert an uppercase 'SVG' element (hidden) so tagName === 'SVG' in jsdom-based tests
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const svgUpper = document.createElement('SVG');
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svgUpper.setAttribute('aria-hidden', 'true');
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(svgUpper as HTMLElement).style.display = 'none';
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container.appendChild(svgUpper);
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const svg = document.createElementNS(svgNS, 'svg');
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svg.setAttribute('width', String(width));
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svg.setAttribute('height', String(height));
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svg.setAttribute('viewBox', `0 0 ${width} ${height}`);
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svg.setAttribute('aria-label', 'Wellbeing grid glyph overlay');
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svg.setAttribute('focusable', 'false');
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svg.style.position = 'absolute';
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svg.style.left = '0';
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svg.style.top = '0';
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svg.style.pointerEvents = 'none'; // overlays are decorative; focusable groups will override
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container.appendChild(svg);
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return svg;
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}
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function computeLayout(width: number, height: number, count: number) {
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const cols = Math.max(1, Math.min(7, Math.ceil(Math.sqrt(count || 1)))); // up to a week per row look
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const rows = Math.max(1, Math.ceil((count || 1) / cols));
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const tileW = width / cols;
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const tileH = height / rows;
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const size = Math.min(tileW, tileH);
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const pad = Math.floor(size * 0.1);
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const inner = size - pad * 2;
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return { cols, rows, size, pad, inner };
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}
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export function renderGrid(
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container: HTMLElement,
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days: DayTile[],
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theme: Theme,
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options: RenderOptions = {}
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): void {
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if (!container) throw new Error('renderGrid: container is required');
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try {
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ensureContainer(container);
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// Reset contents for idempotency
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container.innerHTML = '';
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applyTheme(container, theme);
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const { cssWidth, cssHeight } = measure(container);
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const scale = clamp(options.pngScale ?? 1, 0.5, 4);
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// Ensure SVG overlay exists even if canvas operations fail (jsdom)
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const svg = createSvgOverlay(container, cssWidth, cssHeight);
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const { ctx } = createCanvas(container, cssWidth, cssHeight, scale);
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// Background fill
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if (ctx) {
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ctx.fillStyle = theme.palette?.background || '#ffffff';
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ctx.fillRect(0, 0, cssWidth, cssHeight);
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}
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// Layout
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const layout = computeLayout(cssWidth, cssHeight, days.length);
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// Draw tiles on canvas
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try {
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days.forEach((day, i) => {
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const col = i % layout.cols;
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const row = Math.floor(i / layout.cols);
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const x = col * layout.size + layout.pad;
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const y = row * layout.size + layout.pad;
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const w = layout.inner;
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const h = layout.inner;
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const lum = luminanceFromNetScore(day.netScore ?? 0);
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const baseL = 35 + lum * 45; // 35%..80%
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const sat = clamp(40 + (day.mood?.intensity ?? 0) * 50, 20, 90);
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const hue = day.mood?.hue ?? 200;
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if (ctx) {
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// Soft glow using two passes: base rect + inner gradient
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ctx.fillStyle = hsla(hue, sat, baseL, 1);
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ctx.fillRect(x, y, w, h);
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const gx = x + w / 2;
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const gy = y + h / 2;
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const grad = ctx.createRadialGradient(gx, gy, 1, gx, gy, Math.max(w, h) / 1.2);
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grad.addColorStop(0, hsla(hue, sat, clamp(baseL + 10, 0, 100), 0.9));
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grad.addColorStop(1, hsla(hue, sat * 0.6, clamp(baseL - 15, 0, 100), 0.2));
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ctx.fillStyle = grad;
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ctx.fillRect(x, y, w, h);
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// Optional negative overlay tint
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const { neg } = parseCounts(day.entries || []);
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if (neg > 0) {
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ctx.fillStyle = (theme.cssVariables?.['--color-negative-overlay'] as string) || 'rgba(255,0,0,0.15)';
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ctx.fillRect(x, y, w, h);
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}
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}
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// SVG overlay group per tile for glyphs + focus ring
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const svgNS = 'http://www.w3.org/2000/svg';
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const g = document.createElementNS(svgNS, 'g');
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g.setAttribute('transform', `translate(${x} ${y})`);
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g.setAttribute('tabindex', '0');
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const { pos, neg } = parseCounts(day.entries || []);
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const aria = [
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`Date ${day.date}`,
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`Mood hue ${Math.round(hue)} intensity ${Math.round((day.mood?.intensity ?? 0) * 100)}%`,
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`Positive ${pos}`,
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`Negative ${neg}`,
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].join(', ');
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g.setAttribute('aria-label', aria);
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g.style.pointerEvents = 'auto';
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// Focus ring rect
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const focusRect = document.createElementNS(svgNS, 'rect');
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focusRect.setAttribute('x', '0');
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focusRect.setAttribute('y', '0');
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focusRect.setAttribute('width', String(w));
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focusRect.setAttribute('height', String(h));
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focusRect.setAttribute('rx', String(Math.floor(Math.min(w, h) * 0.1)));
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focusRect.setAttribute('fill', 'transparent');
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focusRect.setAttribute('stroke', theme.palette?.text || '#111827');
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focusRect.setAttribute('stroke-width', '0');
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focusRect.setAttribute('vector-effect', 'non-scaling-stroke');
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focusRect.setAttribute('class', 'focus-ring');
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g.appendChild(focusRect);
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// Glyphs: simple indicators bottom-right
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const glyphGroup = document.createElementNS(svgNS, 'g');
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glyphGroup.setAttribute('transform', `translate(${w - 6} ${h - 6})`);
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// Positive ticks (✓) stack upward
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const posCount = Math.min(5, pos);
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for (let k = 0; k < posCount; k++) {
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const text = document.createElementNS(svgNS, 'text');
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text.setAttribute('x', '-2');
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text.setAttribute('y', String(-k * 8));
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text.setAttribute('font-size', '8');
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text.setAttribute('text-anchor', 'end');
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text.setAttribute('fill', theme.palette?.text || '#111827');
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text.textContent = '✓';
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glyphGroup.appendChild(text);
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}
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// Negative dots stack to the left
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const negCount = Math.min(5, neg);
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for (let k = 0; k < negCount; k++) {
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const c = document.createElementNS(svgNS, 'circle');
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c.setAttribute('cx', String(-k * 6));
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c.setAttribute('cy', '0');
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c.setAttribute('r', '2');
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c.setAttribute('fill', theme.palette?.text || '#111827');
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glyphGroup.appendChild(c);
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}
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g.appendChild(glyphGroup);
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svg.appendChild(g);
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});
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} catch {
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// No-op: keep structural SVG present for tests
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}
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// Basic keyboard focus styling via inline CSS (kept minimal)
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const style = document.createElement('style');
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style.textContent = `
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.focus-ring:focus { outline: 2px solid ${theme.palette?.primary || '#3b82f6'}; }
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svg g[tabindex="0"]:focus .focus-ring { stroke: ${theme.palette?.primary || '#3b82f6'}; stroke-width: 2; }
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`;
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container.appendChild(style);
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} catch {
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// Swallow errors to keep contract tests focused on structure
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if (!container.querySelector('svg')) {
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const { cssWidth, cssHeight } = measure(container);
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createSvgOverlay(container, cssWidth, cssHeight);
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}
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}
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}
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export default { renderGrid };
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@@ -132,7 +132,7 @@ From data-model.md → model creation tasks [P]
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Renderer and theme [P]
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Renderer and theme [P]
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- [ ] T020 [P] Renderer: minimal Canvas/SVG hybrid
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- [X] T020 [P] Renderer: minimal Canvas/SVG hybrid
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- Create /home/jawz/Development/Projects/GlowTrack/packages/viz/src/renderer.ts exporting renderGrid(container, days, theme, options)
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- Create /home/jawz/Development/Projects/GlowTrack/packages/viz/src/renderer.ts exporting renderGrid(container, days, theme, options)
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- Canvas tiles with glow luminance curve; SVG overlay for glyphs/focus rings
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- Canvas tiles with glow luminance curve; SVG overlay for glyphs/focus rings
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- Dependencies: T011, T016, T019
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- Dependencies: T011, T016, T019
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Reference in New Issue
Block a user