feat: Add GlowTrack mood and habit wellbeing grid specifications
- Introduced export schema for JSON data structure. - Created renderer contract detailing canvas/SVG rendering requirements. - Defined IndexedDB storage schema and migration strategies. - Documented data model including entities and relationships. - Developed implementation plan outlining execution flow and project structure. - Provided quickstart guide for development environment setup. - Compiled research documentation on performance, accessibility, and theming. - Established feature specification with user scenarios and functional requirements.
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specs/001-glowtrack-a-mood/research/01-viz-performance.md
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specs/001-glowtrack-a-mood/research/01-viz-performance.md
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# Research: Canvas/SVG Performance on Mobile
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## Hypothesis
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We can sustain 60 fps for 150–365 tiles with glow/overlay on mid-range devices by batching draws and minimizing per-frame allocations.
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## Questions
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- FPS across tile counts (30, 90, 180, 365) and DPR (1.0, 2.0, 3.0)
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- Cost of static overlay and glyph rendering
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- Breakpoints for reduced motion or static rendering
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## Method
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- Use `/packages/viz/poc/index.html` harness
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- Test devices: low-end Android, mid Android, iPhone
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- Record FPS and memory; profile with devtools
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## Test Matrix (fill during runs)
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| DPR | Animate | Tiles | FPS | Notes |
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|-----|---------|-------|-----|-------|
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| 1 | false | 30 | | |
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| 1 | false | 90 | | |
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| 1 | false | 180 | | |
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| 1 | false | 365 | | |
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| 1 | true | 30 | | |
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| 1 | true | 90 | | |
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| 1 | true | 180 | | |
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| 1 | true | 365 | | |
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| 2 | false | 30 | | |
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| 2 | false | 90 | | |
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| 2 | false | 180 | | |
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| 2 | false | 365 | | |
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| 2 | true | 30 | | |
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| 2 | true | 90 | | |
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| 2 | true | 180 | | |
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| 2 | true | 365 | | |
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## Acceptance
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- 55–60 fps at 180 tiles on mid devices
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- Document fallback thresholds and settings
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## Deliverables
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- Metrics table; recommendations for renderer design
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