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GlowTrack/specs/001-glowtrack-a-mood/research/01-viz-performance.md
Danilo Reyes 2f096d0265 feat: Add GlowTrack mood and habit wellbeing grid specifications
- Introduced export schema for JSON data structure.
- Created renderer contract detailing canvas/SVG rendering requirements.
- Defined IndexedDB storage schema and migration strategies.
- Documented data model including entities and relationships.
- Developed implementation plan outlining execution flow and project structure.
- Provided quickstart guide for development environment setup.
- Compiled research documentation on performance, accessibility, and theming.
- Established feature specification with user scenarios and functional requirements.
2025-09-18 00:36:13 -06:00

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Research: Canvas/SVG Performance on Mobile

Hypothesis

We can sustain 60 fps for 150365 tiles with glow/overlay on mid-range devices by batching draws and minimizing per-frame allocations.

Questions

  • FPS across tile counts (30, 90, 180, 365) and DPR (1.0, 2.0, 3.0)
  • Cost of static overlay and glyph rendering
  • Breakpoints for reduced motion or static rendering

Method

  • Use /packages/viz/poc/index.html harness
  • Test devices: low-end Android, mid Android, iPhone
  • Record FPS and memory; profile with devtools

Test Matrix (fill during runs)

DPR Animate Tiles FPS Notes
1 false 30
1 false 90
1 false 180
1 false 365
1 true 30
1 true 90
1 true 180
1 true 365
2 false 30
2 false 90
2 false 180
2 false 365
2 true 30
2 true 90
2 true 180
2 true 365

Acceptance

  • 5560 fps at 180 tiles on mid devices
  • Document fallback thresholds and settings

Deliverables

  • Metrics table; recommendations for renderer design