removed libvirt & disabled remote build

This commit is contained in:
Danilo Reyes 2023-09-25 11:02:08 -06:00
parent 466294e967
commit a730457403

View File

@ -170,14 +170,14 @@ nix = let featuresList = [
automatic = true;
dates = "weekly";
};
buildMachines = [ {
hostName = "server";
system = "x86_64-linux";
sshUser = "nixremote";
maxJobs = 4;
speedFactor = 1;
supportedFeatures = featuresList;
} ];
# buildMachines = [ {
# hostName = "server";
# system = "x86_64-linux";
# sshUser = "nixremote";
# maxJobs = 4;
# speedFactor = 1;
# supportedFeatures = featuresList;
# } ];
distributedBuilds = true;
settings = {
cores = 12;
@ -420,7 +420,6 @@ Art and development applications are together, as a game-developer one of my
goals is to create a workflow between this ecosystem of applications.
#+begin_src nix
virt-manager
godot_4 # game development
gdtoolkit # gdscript language server
blender # cgi animation and sculpting
@ -1099,7 +1098,6 @@ defaulted to "performance".
#+begin_src nix
powerManagement.cpuFreqGovernor = lib.mkDefault "performance";
boot.extraModprobeConfig = "options kvm_intel nested=1";
hardware = {
cpu.amd.updateMicrocode =
lib.mkDefault config.hardware.enableRedistributableFirmware;
@ -1140,11 +1138,11 @@ boot.kernelPackages = pkgs.linuxPackagesFor (pkgs.linux_6_1.override {
});
#+end_src
* VIRTUALIZATION
* VIRTUALISATION
Basic docker settings to be able to run some images, although most docker images
run on my server.
libvirt allows me to run virtual machines and other operating systems.
On this section, you can also add virtual machines settings.
#+begin_src nix
virtualisation = {
@ -1153,7 +1151,6 @@ virtualisation = {
storageDriver = "btrfs";
enableNvidia = true;
};
libvirtd.enable = true;
};
#+end_src