trusted-users
trusted users workstation trusted-users
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@ -176,6 +176,7 @@ nix = let featuresList = [
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settings = {
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cores = 6;
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auto-optimise-store = true;
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trusted-users = [ "nixremote" ];
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system-features = featuresList;
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substituters = [
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"https://nix-gaming.cachix.org"
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@ -268,13 +269,13 @@ architecture and other build flags.
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#+begin_src nix
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nixpkgs = {
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hostPlatform = lib.mkDefault "x86_64-linux";
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# hostPlatform = lib.mkDefault "x86_64-linux";
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config.allowUnfree = true;
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# localSystem = {
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# gcc.arch = cpuArchitecture;
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# gcc.tune = cpuArchitecture;
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# system = "x86_64-linux";
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# };
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localSystem = {
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gcc.arch = cpuArchitecture;
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gcc.tune = cpuArchitecture;
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system = "x86_64-linux";
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};
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};
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#+end_src
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@ -181,6 +181,7 @@ nix = let featuresList = [
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settings = {
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cores = 12;
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auto-optimise-store = true;
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trusted-users = [ "nixremote" ];
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system-features = featuresList;
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substituters = [
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"https://nix-gaming.cachix.org"
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@ -417,6 +418,7 @@ Art and development applications are together, as a game-developer one of my
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goals is to create a workflow between this ecosystem of applications.
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#+begin_src nix
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virt-manager
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godot_4 # game development
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gdtoolkit # gdscript language server
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blender # cgi animation and sculpting
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@ -1095,6 +1097,7 @@ defaulted to "performance".
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#+begin_src nix
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powerManagement.cpuFreqGovernor = lib.mkDefault "performance";
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boot.extraModprobeConfig = "options kvm_intel nested=1";
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hardware = {
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cpu.amd.updateMicrocode =
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lib.mkDefault config.hardware.enableRedistributableFirmware;
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